Thursday, July 12, 2007

OpenParachute reaches v0.1 stable


So just to be honest, this happened about a week ago and I've been neglecting to post about it with interest in other things and being busy. So I have finally reached a point where the library is stable, its not very feature rich and it has some bugs, but it works. I posted source code archives in various formats on the libop's project page. Since then I've been working on some things on my ToDo list for libop which I posted a couple posts back. I was also able to get alpha blending (transparency) working on some objects, I used it on the sprite in the demo game and it works great, as you can see (thats a snapshot from 0.2 SVN). If you checkout the latest revision from SVN and compile it, you can check it out. Im also working on text rendering but its not quite working yet. Some other things I have planned for the next few releases are interactive menus and some OpenGL acceleration thrown into the mix. Im also still working on the audio and will be separating all audio functions and making them their own entity as well as adding some more functionality to the audio layer, like pause and stop, and maybe some transition effects, we'll see. If you have any questions or comments please feel free to email me or leave a comment.

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